PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASTRA UNTUK SISWA SEKOLAH MENENGAH PERTAMA

Wahyu Try Andaru, Irma Arifah

Abstract


This study aims to develop animation-based animastra learning media for folk poetry material for grade VII students and determine the feasibility of animation-based animastra learning media based on the assessment of media experts, material experts and student responses. This type of research is Research and Development (R&D) with potential and problem steps, data collection, product design, design validation, design revision, product trials, product revisions, usage trials, and final products. The research development model used is ADDIE, with the stages of analysis, design, development, implementation and evaluation. The population of this study were students of SMPN 4 Pagerwojo class VII with a total of 20 students. The sample is all students from the existing population. Data collection techniques used are interviews and questionnaires. The results show that animation-based animastra learning media is feasible to use with a percentage of 97% of media expert validation questionnaires and 82% of material experts and 87% of student response questionnaire percentages in the very good category. The conclusion in this study is that animation-based animastra learning media is feasible, effective and efficient to use and attracts students' interest in learning. Further researchers is suggested to use research results as input and innovation to create interesting unique learning media so that those students do not get bored is learning.

Keywords


Learning Media; Animation; Animastra

Full Text:

PDF

References


Darwis, M. D.Belajar dan Pembelajaran.Jurnal Kajian Ilmu-ilmu Keislaman, 03 (2) 333-351.

Dewi Asmarani. 2019. Pengembangan Media Pembelajaran Bahasa Indonesia SD/MI Berbasis Android. Skripsi. Lampung: Program Studi Pendidikan Guru Madrasah Ibtidaiyah.

Hakky, M. K., Wirasasmita, R. H., & Uska, M. Z. Pengembangan Media Pembelajaran Berbasis Android untuk Siswa Kelas X Pada Mata Pelajaran Sistem Operasi. EDUMATIC: Jurnal Pendidikan Informatika, 2(1), 24. https://doi.org/10.29408/edumatic.v2i1.868

Nengsi. 2015. Pengembangan Media Pembelajaran Animasi Pada Materi Fotosintesis untuk Siswa Kelas VIII MTsN Koto Nan Gadang. Vol. 1, No. 2. Payakumbuh: BioCONCETTA

Rohmat, 2018.Pengambangan Handout Mata Kuliah Perkembangan Peserta Didik Untuk Mahasiswa Program Studi Pendidikan Bahasa Indonesia.Vol. 2.No. 2. STKIP PGRI Trenggalek: Education Journal

Rohmat, F., dan Flora, P. 2020.Pengembangan Buku Ajar Evaluasi Pembelajaran.Vol. 4.No. 1. STKIP PGRI Trenggalek: Education Journal.

Yoyok. 2020. Pengembangan Bahan Ajar Berbasis Audiobook Merak Daya (Mengenal Gerak dan Gaya) untuk Siswa Kelas IV Sekolah Dasar. Trenggalek: Program Studi Pendidikan Guru Sekolah Dasar STKIP PGRI Trenggalek.




DOI: http://dx.doi.org/10.53712/jk.v6i2.1789

Refbacks

  • There are currently no refbacks.


Supported by:

Indexing